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Programming --- software engineering --- UML (unified modeling language) --- object oriented --- infobib --- uml --- objectgeorienteerd programmeren --- Programmeertalen : UML --- UML --- software ontwikkeling $$ KHKG --- 681.3 --- programmeertalen --- object-oriented programming --- systeemontwikkeling --- computerprogramma's
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UML --- objectgeoriënteerde systeemontwikkeling --- visuele modelleertalen --- programmeren --- informatica --- 525.5 --- Programmeertalen : UML --- 681.3 --- programmeertalen --- Programming --- UML (unified modeling language) --- object oriented analysis --- Computer architecture. Operating systems
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Programming --- UML (unified modeling language) --- systeemontwikkeling (informatica) --- Computer architecture. Operating systems --- 658.012.123 --- 525.5 --- UML --- objectgeoriënteerde systeemontwikkeling --- visuele modelleertalen --- programmeren --- informatica --- Programmeertalen : UML --- 681.3.06 --- Systeemanalyse binnen het bedrijf --- programmeertalen --- Monograph
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Praktisch UML is een handleiding voor het toepassen van de Unified Modeling Language (UML), de standaard voor objectgeoriënteerde analyse en ontwerp, die sinds 1997 wereldwijd wordt gebruikt. Deze vijfde editie van Praktisch UML biedt: - een beschrijving van de belangrijkste objectgeoriënteerde principes; - een beschrijving van de diverse UML-diagrammen; - inzicht in de samenhang tussen de UML-diagrammen; - een overzicht van de notatie van de UML-diagrammen; - een beschrijving van de Object Constraint Language; - een complete werkwijze waarmee de diagrammen ontwikkeld kunnen worden; - een nieuwe doorlopende case ter illustratie van deze werkwijze; - een uitgebreidere website met oefenmateriaal dat aansluit bij de behandelde stof: www.pearsoneducation.nl/warmer. Praktisch UML is bedoeld voor iedereen die betrokken is bij objectgeoriënteerde systeemontwikkeling. Het ken dienen als introductie tot UML of als naslagwerk voor studenten en professionele automatiseerders.
Object-oriented programming --- 681.33 --- 681.35 --- UML --- 681.3*D15 --- 681.3 --- Programmeertalen : UML --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Programmering --- Computerarchitectuur. Operating systems --- Programming --- UML (unified modeling language) --- object oriented analysis --- Computer architecture. Operating systems --- PXL-IT 2014 --- informatica --- UML - Unified Modeling Language --- Objectgeoriënteerd programmeren --- 004.4 --- Unified Modeling Language
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Informatique Informatica --- Modèles Modellen --- Design: methodologies; representation (Software engineering) --- 681.3*D210 Design: methodologies; representation (Software engineering) --- 681.3*D15 --- 681.3*D210 --- 681.33 --- Systeemanalyse: UML --- Software-ontwerp --- Programmeertalen : UML --- Systeemontwikkeling --- software ontwikkeling $$ KHKG --- UML --- 681.3 --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Programmering --- Programming --- UML (unified modeling language) --- object oriented --- Computer architecture. Operating systems --- programmeren (informatica) --- programmeertalen --- Systeemontwikkelingsmethoden: UML
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Programming --- object oriented analysis --- OOD (object oriented design) --- Object-oriented methods (Computer science) --- Computer software --- Méthode orientée object (Informatique) --- Logiciels --- Development. --- Développement --- #KVHA:Terminologie --- #KVHA:Ontologie --- #KVHA:Conceptmodellering --- #KVHA:Unified Modeling Language --- 681.3.02 --- 681.3.068 --- Object-oriented programming --- Systeemanalyse (Systeemontwerp) --- 681.3.06 --- Objectgeoriënteerd programmeren --- Programmeertalen : UML --- Software-ontwerp --- Objectgeoriënteerd programmeren. --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Development of computer software --- Software development --- Development --- 004.4 --- 681.3*D15 --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming
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Programming --- Business economics --- Computer architecture. Operating systems --- Application software --- UML (Computer science) --- Business --- Logiciels d'application --- UML (Informatique) --- Gestion --- Development --- Data processing --- Développement --- Informatique --- 681.3*D21 --- 681.3*D22 --- 681.3*D29 --- UML --- Programmeertalen : UML --- 681.3 --- Requirements/specifications: languages; methodologies; tools (Software engineering)--See also {681.3*D31} --- Tools and techniques: decision tables; flow charts; modules and interfaces; programmer workbench; software libraries; structured programming; top-down programming; user interfaces (Software engineering) --- Management: copyrights; cost estimation; life cycle; productivity; programming teams; software configuration management; software quality assurance; SQA (Software engineering)--See also {681.3*K63}; {681.3*K64} --- Development. --- Data processing. --- UML (Computer science). --- 681.3*D29 Management: copyrights; cost estimation; life cycle; productivity; programming teams; software configuration management; software quality assurance; SQA (Software engineering)--See also {681.3*K63}; {681.3*K64} --- 681.3*D22 Tools and techniques: decision tables; flow charts; modules and interfaces; programmer workbench; software libraries; structured programming; top-down programming; user interfaces (Software engineering) --- 681.3*D21 Requirements/specifications: languages; methodologies; tools (Software engineering)--See also {681.3*D31} --- Développement --- Unified Modeling Language (Computer science) --- Computer software --- Modeling languages (Computer science) --- Object-oriented methods (Computer science) --- Electronic data processing --- Development of application software --- Application software - Development --- Business - Data processing --- Système d'information de l'entreprise
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This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design. The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design More gold from one of the leading names in software engineering- Craig Larman! The mastery of object-oriented analysis and design (OOA/D) principles and concepts is critical for anyone seeking to create robust and maintainable object systems. This third edition presents a well-defined roadmap, so the reader can move along a step-by-step process from requirements gathering all the way to code generation. The author teaches the skill of OOA/D using the latest version of the industry standard modeling language (UML 2.0). He also allows the reader to learn and apply the popular concept of design patterns, and therefore helps readers accelerate their mastery of analysis and design. The author retains his thorough treatment of a single case study to help readers gain a big picture of successful software development. Once again, this book delivers, and furthers Craig Larman's name among software engineering luminaries.
Programming --- Computer architecture. Operating systems --- Object-georiënteerd programmeren --- objectgeoriënteerde systeemontwikkeling --- visuele modelleertalen --- computerarchitectuur --- 521 --- 525.1 --- Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- systeemanalyse, systeemontwerp, beheer en onderhoud van informatiesystemen --- Object-georiënteerd programmeren. --- 681.3*D33 Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- 681.3*D33 --- 681.3*D211 --- UML --- programmeertalen --- programmeren --- besturingssystemen --- systeemanalyse --- systeemontwerp --- informatica --- 525.5 --- infobib --- 681.3.06 --- Objectgeoriënteerd programmeren --- Programmeertalen : UML --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- C (informatica) --- object oriented analysis --- UML (unified modeling language) --- Object-oriented methods (Computer science) --- System analysis --- System design --- UML (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- Unified Modeling Language (Computer science) --- Computer software --- Modeling languages (Computer science) --- Design, System --- Systems design --- Electronic data processing --- Network theory --- Systems analysis --- System theory --- Mathematical optimization --- Development --- Network analysis --- Network science --- System analysis. --- Object-oriented methods (Computer science). --- System design. --- UML (Computer science). --- 004.4 --- Informatica --- Programmeertalen --- Programmeren --- Systeemontwikkeling
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